Wind-Up Bat
WIND 1

Wind-Up Bat

  • Archetype:
  • Wind-Up

  • ATK:
  • 300

  • DEF:
  • 350

  • View:
  • 2864




You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
54± 7/ 100
Power Score
Intrinsic 56
Deck 53

Wind-Up Bat — Power Evaluation

Final Score: 54 ± 7 · Confidence: Medium

  • Intrinsic: 55.5 · Deck: 53.3 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

The Bat's value is a free recovery: it returns one Wind-Up monster from the Graveyard to hand by changing its own position, with no card cost, once per face-up presence. Its 300 ATK and 350 DEF earn nothing by themselves. Accessibility is only moderate because no summon route or searcher evidence was supplied, and there is no combo data to confirm a starter role, so the score rests on resource economy and cheap deckbuilding, capped by the archetype-locked effect target.

Axis scores

Axis Score Evidence
Accessibility 55 Level 1 body with no cost for its effect, but no summon route or searcher appears in the evidence; it is a main-deck staple in 6 sampled decks (observed for deck presence, inferred for access).
Combo & Conversion 40 The effect returns one card to hand and adds no board presence, and no combo boards were supplied (inferred from text).
Resource Economy 70 Free Graveyard-to-hand recovery of a Wind-Up monster, once per face-up presence, with no cost paid (verified from card text).
Effect & Interaction 5 No opponent interaction: the effect targets only the controller's own Graveyard and own card (verified from card text).
Material Utility 60 Level 1 WIND Machine non-Tuner body, a generic Level 1 material fit whose body remains usable when its effect is negated; no material data supplied (inferred).
Resilience & Flexibility 40 One negate removes the recovery, the once-per-face-up limit applies, and the body survives negation (inferred from text).
Deck-Building Efficiency 80 Typically 1 copy (average 1.33, max 3), no garnet or lock restrictions, and a Level 1 body that is easy to fit into a Wind-Up list (observed for copy counts, inferred for splash).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 55.5, Deck ≈ 53.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free Graveyard-to-hand recovery of a Wind-Up monster with no card cost
  • Level 1 body that can serve as a generic Level 1 material
  • Single-copy staple with no garnet or lock restrictions
  • Appears with its Wind-Up partners in 83% of sampled decks

Weaknesses

  • Effect target is archetype-locked to Wind-Up monsters in the Graveyard
  • Once per face-up presence, and only usable while in Attack Position
  • No opponent interaction
  • No combo or searcher evidence to confirm a starter role

Counters / choke points

  • Generic effect negation removes the recovery, although the body remains as material

Best use

Recovery/Recursion: returns a Graveyard Wind-Up monster to hand. Decks: Wind-Up. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 1 WIND Machine effect monster, 300 ATK / 350 DEF, archetype Wind-Up; Effect: target 1 Wind-Up monster in the Graveyard, change this card from face-up Attack Position to face-up Defense Position, add the target to hand; usable once while face-up on the field; 6 decks sampled, all in the main deck, average 1.33 copies (max 3)
  • Observed: Co-occurs with Wind-Up Shark, Wind-Up Magician, Wind-Up Rat, Wind-Up Snail, Wind-Up Factory, One for One and Wind-Up Carrier Zenmaity in 83.3% of sampled decks; Appears in 5 distinct archetype homes, with 2 of 6 decks in Wind-Up
  • Inferred: Recovery value depends on a Wind-Up monster being in the Graveyard, so the effect works best in Wind-Up shells; Material fit as a Level 1 non-Tuner is inferred from level and type; no material data was supplied
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) supplied, so archetype inclusion is inferred from the 6-deck sample only no banlist token, so 3 copies (unlimited) is assumed unknown whether the 1-deck non-Wind-Up homes contain any Wind-Up Graveyard target











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